Returning to Yharnam six years later

Photo credit: Rob Obsidian on Flickr

If you are a PlayStation gamer, you’ve no doubt heard a lot about Bloodborne, From Software’s 2015 spiritual successor to the Dark Souls series. For me, it was my first game in the brutally difficult genre. I had no idea what I was signing myself up for.

I thought that Bloodborne would be just another third-person action game. I soon found that it was categorically different and just harder than anything I had played before. After dying to the first boss around 30 times I almost gave up on it. Maybe this style of game just wasn’t for me. …


The cycle of life and death through trial and error

Screenshot by the author

Death serves many purposes in video games. A fail state is a necessary element of games in general. Success isn’t meaningful unless there is also failure. Death of the player-character is the most common fail state in modern games. It usually sends the player to a Game Over screen and gives them an opportunity to try again.

In Returnal, death is also a game mechanic and a vehicle to advance the narrative. We play as Selene, a deep space scout for an organization called ASTRA who tracks a mysterious signal to a remote planet called Atropos. When she arrives at…

Mitchell Ruddy

Boise based gamer. Passion for geek culture, fitness, and journalism

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